We borrowed the concept of Arcade VS Simulation mode from the world of video games. Let’s use the analogy of a racing game to outline the key differences!
Arcade mode is the easy way to, for example, drive a race car. You can hit obstacles, other cars, but can still win the race. We recommend that for your first experience with Torpedo Wall of Sound you start with the Arcade preset mode to get more familiar with the concept of virtual miking. In Torpedo Wall of Sound, Arcade mode is limited to 2 cabinets at once (one stereo or one dual mono channel).
Simulation mode is not for beginners and requires more experience and knowledge about how the car actually works, depending on many tiny but still important parameters (i.e. weather, type of tires and track design). In that preset mode you will gain access to the full list of parameters to fine tune your sound.
Arcade and Simulation have a different user interface. Arcade offers less options but features the same audio engine so you get access all the Torpedo processing power, without the hassle of diving deep into complex tone building.
Some parameters in Arcade mode trigger several parameters of the Simulation mode at once. For example, Distance in Arcade actually changes the Distance of the microphone + adds more reverb as the microphone moves away. In simulation mode these parameters are separated and you get a lot more control over the reverb - for example, you can program a lot of reverb and close miking simultaneously. Contour in Arcade applies some chosen values on the EQ, while in Simulation mode you get to set each band exactly the way you want!
This leads to the fact that converting a preset from Simulation mode to Arcade mode will result in a slight change of sound, because not all the fine values of the Simulation parameters can be accessed by the Arcade mode
Having issues?
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