How Does the Reverb Effect in Torpedo Studio and Wall of Sound Work ?

How Does the Reverb Effect in Torpedo Studio and Wall of Sound Work ?

This article describes the Reverb effect shared by Torpedo Studio and Torpedo Wall of Sound. The main goal of the Reverb effect is to enhance your experience with your Torpedo product - especially when playing with headphones - by providing a beautiful and highly realistic room reverb.

The Reverb effect features 8 different, carefully designed rooms and a Dry/Wet setting. A 9th Custom mode gives you access to the parameters of the Reverb algorithm, allowing you to design your own bespoke space. When changing room, you'll notice that these additional parameters are in fact displayed for each room, but only accessible for the Custom room. This allows you to see how the rooms are designed, and maybe use these settings as a starting point when it comes to design your own Custom room.

The parameters of the Custom room are saved with the whole preset of the product, but can't be saved as a specific "room preset" that you can recall later. If you find a set of parameters that work well for you and want to save it, we suggest you save a preset with these settings which you can then use later as a reminder.

A Breakdown of the Parameters Within the Reverb Effect 

  1. Room: Determines the type of Reverb you apply to your tone. You have access to 8 different rooms: Studio A & B, Hall A & B, Cathedral, Crypt, Basement and Loft. The 9th room, Custom, features adjustable parameters so you can create your own Reverb. The Reverb algorithm was designed to provide highly realistic room sounds but is considerably more powerful than that, and can be easily configured to deliver some strange, eerie or extreme ambient sounds! 
  2. Dry/Wet: Determines the amount of Reverb to be applied to your tone.
  3. Size (only adjustable for the Custom room): Sets the size of the room. This allows you to create very small rooms (like a closet or recording booth), huge halls and everything in between. This parameter acts hand-in-hand with Echo: When Echo is set low, Size may not seem as effective; In which case, just increase Echo before trying to adjust Size again.
  4. Echo (only adjustable for the Custom room): Determines how much the sound is reverberated within the virtual space. In conjunction with the Size parameter, Echo can be set to deliver very "boxy" sounds, wild overwhelming echos, or natural and realistic room sounds.
  5. Color (only adjustable for the Custom room): The Color of the reverberation can be altered, mostly by reducing the treble content of the virtual space. This parameter is of the utmost importance when it comes to getting a natural, comfortable recording room sound when used lightly. On the contrary, when pushed to max, it can heavily modify the sound and even enter the realm of vintage analog delays.

Having issues?

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